Informations about fleet properties

Fleet Metal Crystal Deuterium Structural Integrity Armour Shield Power Weapon Power Cargo Capacity Speed Fuel Cons.
Light Fighter
Heavy Fighter
Cruiser
Battleship
Battlecruiser
Bomber
Destroyer
Deathstar
Reaper
Pathfinder
Small Cargo
Large Cargo
Colony Ship
Recycler
Espionage Probe
Solar Satellite
Crawler
Rapid Fire table on fleets:
Fleet Light Fighter Heavy Fighter Cruiser Battleship Battlecruiser Bomber Destroyer Deathstar Reaper Pathfinder Small Cargo Large Cargo Colony Ship Recycler Espionage Probe Solar Satellite Crawler
Light Fighter / 0 0 0 0 0 0 0 0 0 0 0 0 0
Heavy Fighter 0 / 0 0 0 0 0 0 0 0 0 0 0
Cruiser 0 / 0 0 0 0 0 0 0 0 0 0 0
Battleship 0 0 0 / 0 0 0 0 0 0 0 0 0
Battlecruiser 0 / 0 0 0 0 0 0 0
Bomber 0 0 0 0 0 / 0 0 0 0 0 0 0 0
Destroyer 0 0 0 0 0 / 0 0 0 0 0 0 0
Deathstar /
Reaper 0 0 0 0 0 / 0 0 0 0 0
Pathfinder 0 0 0 0 0 0 / 0 0 0 0
Small Cargo 0 0 0 0 0 0 0 0 0 0 / 0 0 0
Large Cargo 0 0 0 0 0 0 0 0 0 0 0 / 0 0
Colony Ship 0 0 0 0 0 0 0 0 0 0 0 0 / 0
Recycler 0 0 0 0 0 0 0 0 0 0 0 0 0 / 0 0 0
Espionage Probe 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / 0 0
Solar Satellite 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / 0
Crawler 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 /
Rapid Fire table on defences:
Fleet Rocket Launcher Light Laser Heavy Laser Ion Cannon Gauss Cannon Plasma Turret
Cruiser 0 0 0 0 0
Bomber
Destroyer 0 0 0 0 0
Deathstar 0
Rapid Fire » Probability to still shoot ((RF-1)/RF): 0%